{"id":207,"date":"2018-03-03T21:42:58","date_gmt":"2018-03-03T21:42:58","guid":{"rendered":"http:\/\/lionshieldstudios.com\/?p=207"},"modified":"2018-11-25T21:44:51","modified_gmt":"2018-11-25T21:44:51","slug":"merchants-and-ports-now-available","status":"publish","type":"post","link":"https:\/\/lionshieldstudios.com\/index.php\/2018\/03\/03\/merchants-and-ports-now-available\/","title":{"rendered":"Merchants and Ports Now Available!"},"content":{"rendered":"<p>We\u2019re excited to announce the new Merchants and Ports update is now available! Thanks to all the people who tried out and provided feedback on the beta, we could not have done it without you. Also special thanks to our translators!<\/p>\n<p>As always, if you have any feedback or bugs to report, or any trouble post in the forums or come chat with us on discord:\u00a0<a class=\"bb_link\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?url=https:\/\/discord.gg\/kingdomsandcastles\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/discord.gg\/kingdomsandcastles<\/a><\/p>\n<p>Here&#8217;s what\u2019s new:<\/p>\n<p><strong>Bigger Maps and Deep Water<\/strong><br \/>\nYou can now play on small, medium, or large maps. Medium maps are slightly larger than the original map size, and large maps have about twice the buildable tiles that medium maps do. You can also choose between island biased or land biased maps. There is also now a concept of deep water vs. shallow water. Deep water cannot be built on or crossed except by boat.<br \/>\n<img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/0b3b1ce671f367a6909e010a307a3f1909d6811d.png\" \/><br \/>\nWe\u2019ve reworked the simulation code so you can now have multiple settlements completely separated by deep water.<\/p>\n<p>But how do you start a new settlement? Try building a&#8230;<br \/>\n<strong>New Building: Outpost<\/strong><br \/>\nYou can now build outposts on land that is separated by deep water from your original settlement. You\u2019ll find the Outpost in the new Maritime tab. Placing an Outpost is how you start a new settlement, and it comes with some starting wood, stone, and food &#8211; much like when you place your first keep.<br \/>\n<b>Note:<\/b>\u00a0Outpost are not available on maps with just a single landmass (i.e. all old maps without deep water).<br \/>\n<img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/d0190dee3384ac357ee15be9a4f4fd06b43e30c9.png\" \/><br \/>\nNow you\u2019ve got a new settlement, how do you transport goods between them? First build a\u2026<\/p>\n<p><strong>New Building: Dock<\/strong><br \/>\nDocks can be placed adjacent to or in shallow water. You can set the amount of resources you want the dock to prepare to ship out (and also lock the resources so other workers won\u2019t take stuff you intend to export).<br \/>\n<img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/519ff60eed15df2249e8b96481bac8c31484ff28.png\" \/><br \/>\nOnce at least one dock is built, you can look forward to\u2026<\/p>\n<p><strong>Merchant Ships<\/strong><br \/>\nEvery so often merchant ships from afar will arrive at one of your docks. You can buy and sell them goods from you dock. Occasionally they will offer special permanent upgrades to your kingdom, so keep a lookout!<br \/>\n<img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/0a4b1694aa8dd8f88fd554519528ffa476337893.png\" \/><br \/>\nNow that we\u2019ve got some docks, let\u2019s get some shipping routes set up between our islands with&#8230;<\/p>\n<p><strong>Transport Ships<\/strong><br \/>\nOnce you have at least two docks, Transport Ships can be used to move goods from dock to dock. You can program them with your docks as destinations and what to pick up and drop off. Use them to set up shipping routes to transport goods around your kingdom.<br \/>\n<img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/33e703ad797276be0a36256262a955f54d5db35b.png\" \/><br \/>\nBut you\u2019ll want to make sure they can reach their docks, so you may need to replace some bridges with\u2026<\/p>\n<p><strong>New Building: Draw Bridges<\/strong><br \/>\nThese automatically open to allow ships to pass through.<br \/>\n<img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/f423dc87fbad2d45a4f890e5b948fb3775bec5b4.png\" \/><br \/>\nBut with all these new buildings, you\u2019ll probably want more control over what workers are doing, so check out the new\u2026<\/p>\n<p><strong>Job Priority System<\/strong><br \/>\nRe-prioritize jobs per island by dragging and dropping the the jobs in the order you want them filled. Jobs at the top will be filled first by idle workers, or if you have no idle workers, people will leave jobs at the bottom. You can also mass open and close entire building types per island.<br \/>\n<img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/1086e140a48a555ceffcb5bd06897c23991f89f3.png\" \/><\/p>\n<p><strong>Other Improvements\/Fixes:<\/strong><\/p>\n<ul class=\"bb_ul\">\n<li>You can now rename any building, just click on the little edit button next to its title<\/li>\n<li>Reworked UI a bit and how resource tooltips are accessed (now you click on them to view the info).<\/li>\n<li>Tax rate is now set on the UI in the bottom left rather than on the Treasure rooms<\/li>\n<li>Lots of new sound effects<\/li>\n<li>You can now specify specific desired amounts of resources per stockpile. Anything above the amount you have specified will be removed by people seeking resources.<\/li>\n<li>Granaries now employ more people, but those people help bring in the grain and can carry twice as much as farmers (much like market workers).<\/li>\n<li>Library, Church, and Tavern provide bonus happiness in a radius as before, but you just need to build a certain amount of them rather than requiring you to provide total coverage. The happiness ui explains more in-game.<\/li>\n<li>Other small tweaks and tuning to worker counts and bonuses<\/li>\n<li>Fixed bug where villagers would sometimes not collect bread from bakers even if they were hungry<\/li>\n<li>Fix for Gates not visually closing when vikings are near<\/li>\n<li>Lots of other small fixes and tweaks<\/li>\n<li>Optimizations to loading time for save games.<\/li>\n<li>Optimizations to many other game systems, most notably pathfinding (and more on the way)<\/li>\n<\/ul>\n<p>Now that this update is out we\u2019ll working on the next update right away! We\u2019ll announce more soon, but look forward to a \u2018Creative\/Sandbox Mode\u2019 coming next!<\/p>\n<p>Thanks!<br \/>\n-Pete &amp; Michael<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We\u2019re excited to announce the new Merchants and Ports update is now available! Thanks to all the people who tried out and provided feedback on the beta, we could not have done it without you. Also special thanks to our translators! As always, if you have any feedback or bugs &#8230; <\/p>\n<div><a href=\"https:\/\/lionshieldstudios.com\/index.php\/2018\/03\/03\/merchants-and-ports-now-available\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":1,"featured_media":210,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-207","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-kingdoms-and-castles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2018\/03\/593e86d40a8c3649e96b7d5c50b3b139cd2d08bd.png","_links":{"self":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/comments?post=207"}],"version-history":[{"count":2,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/207\/revisions"}],"predecessor-version":[{"id":209,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/207\/revisions\/209"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media\/210"}],"wp:attachment":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media?parent=207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/categories?post=207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/tags?post=207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}