{"id":235,"date":"2019-06-11T08:34:08","date_gmt":"2019-06-11T08:34:08","guid":{"rendered":"https:\/\/lionshieldstudios.com\/?p=235"},"modified":"2019-06-09T20:42:38","modified_gmt":"2019-06-09T20:42:38","slug":"warfare-version-115","status":"publish","type":"post","link":"https:\/\/lionshieldstudios.com\/index.php\/2019\/06\/11\/warfare-version-115\/","title":{"rendered":"Warfare &#8211; version 115"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hi Everyone,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Today we&#8217;ve got an update for you themed around&nbsp;<strong>Warfare<\/strong>! We&#8217;ve implemented lots of new system and features &#8211; all in support of our future AI Rivals update.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Any bugs, issues, or have any feedback? Let us know on&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?url=http:\/\/www.discord.gg\/kingdomsandcastles\" target=\"_blank\">discord<\/a>&nbsp;or email&nbsp;<a href=\"mailto:contact@lionshieldstudios.com\">contact@lionshieldstudios.com<\/a>. Big thanks as always to all our beta testers and translators! Here&#8217;s what\u2019s new:<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Military System Revamp<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We have streamlined the military system. Barracks now produce a full 1 tile fully functional 16 footman unit complete with a general with one click (rather than the old way of having to separately train a general, then individually train and recruit units at the barracks). This should feel a little more like an RTS. If you have an old save with bigger armies it will be split up into individual units and we have removed the 3 unit cap. Additionally:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Left click and drag will select multiple units, shift and ctrl click work as well.&nbsp;<\/li><li>Chamber of War no longer recruits generals, instead it can activate a&nbsp;<strong>\u2018Hazard Pay\u2019<\/strong>bonus which doubles all unit damage in exchange for higher soldier wages while active.<\/li><li>Units can walk on walls and towers (more on this below)<\/li><li>Units can be queued up at a barracks\/archer school (like in an RTS)<\/li><li>Units can be disbanded<\/li><li>Partial strength units can \u2018recuperate\u2019 at the barracks to return to full strength<\/li><li>Military units now need to be paid wages (previously only tower emplacements were paid wages) and will disband themselves if they aren\u2019t paid for a few years.<\/li><\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">New Unit &#8211; Archer<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/5de21a4c3239448624c99e67ceec1661ae3cbbeb.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019ve added an archer school building that works just like the barracks except it produces archer units. They can attack enemies with their ranged attack but are very weak when engaged hand-to-hand. They also gain the same range bonus when stationed on walls that normal archer towers get. And on that note\u2026<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Units Can Walk on Walls &#8211; Castle Stairs<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/600c79c96d19152055c93307cc2aa31694635ba1.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can now build castle stairs which allow units access to walking on your castle walls and towers. We\u2019ve completely revamped the pathfinding tech to make this work and set up little doors automatically when a tower meets a wall. One set of stairs will allow access to any contiguous piece of wall, but you\u2019ll probably want multiple sets of stairs for quick access.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Troop Transport Ships<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/33d90f301380e0a29193c8066fc8d509be451f97.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can now build troop transport ships and use them to move your armies across deep water and on to other landmasses. Each ship can carry three units. To load units, select them and order them to move to a transport ship. To unload, select the transport ship and right click anywhere on land.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>New Viking Unit &#8211; Thief<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/e33c1656b21f53b42b3b6db65e5c4336f046b688.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Viking thieves move faster and don\u2019t start fires, but if they make it to your treasure room they will steal 100g. Make sure to kill them before they escape back to their ship to reclaim the gold!<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Viking Raid AI Improvements<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Viking raids can now launch on multiple fronts and they can also leave on any viking boat, not just the boat that brought them. Viking boats are more reactive to picking up escaping vikings. Viking raid escalation tweaked to better adapt to player skill.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Note:<\/em>&nbsp;if you are using an old save the next few raids will be weak until it catches up with your progress.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Drag Placement<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/0dd0e10e656b9a185c41c35f5ea75e3b1ce9aefb.gif\" alt=\"\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/fe6a726eac9dec69324ea37cf17f58124c08f098.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can now click and drag to place multiple roads, farms, orchards, aqueduct, castle blocks, cemeteries, and piers. You&#8217;ll be able to place up to 100 buildings per drag placement.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Drag Chop, Rebuild, Demolish<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/28579201\/7c71c6dd81357c6e6c442ec3a772a9c1fa39ce0d.gif\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can now click and drag to order peasants to chop multiple tiles of wood, rebuild large areas of rubble, or demolish lots of buildings at once.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Control TweakWe have flipped left and right mouse click. Instead of moving the camera on left click, now left click is used for select and drag select. Right click and drag moves the camera and issues troop orders. Middle click and drag is still camera rotate. If you hold down the alt key, the controls will revert back to functioning like the old version.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Note:<\/em>&nbsp;If you\u2019d prefer the old method permanently, you can toggle \u2018legacy mouse controls\u2019 in the options menu. In legacy mode click and drag selecting and placement require holding the alt key to start the drag.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Other Fixes\/Improvements<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Rebuild now works as expected on castle towers and tiles with aqueducts<\/li><li>Aqueducts can be built over hovels<\/li><li>Fixed gates not visually closing when vikings were nearby<\/li><li>Map generation tweaked to better guarantee viable amounts of stone and iron<\/li><li>Fixed some load\/save exploits with the witch<\/li><li>Fixed cemetery orientation getting lost after a load\/save&nbsp;<\/li><li>Fixed generals not attacking ogres<\/li><li>Reduced gravekeeper walk speed from 2x to 1.5x<\/li><li>Military units get same speed bonuses on roads that villagers do<\/li><li>Roads can be placed anywhere and do not need to be connected to other roads<\/li><li>Other small fixes<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hope you enjoy! Remember, you can:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><a rel=\"noreferrer noopener\" href=\"https:\/\/store.steampowered.com\/developer\/LionShield\" target=\"_blank\">Follow our developer page on Steam<\/a><\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/steamcommunity.com\/linkfilter\/?url=https:\/\/discord.gg\/kingdomsandcastles\" target=\"_blank\">Chat with us on discord<\/a><\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/twitter.com\/LionShieldGames\" target=\"_blank\">Follow on twitter<\/a><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Until next time,<br>-Pete &amp; Michael\n\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi Everyone, Today we&#8217;ve got an update for you themed around&nbsp;Warfare! We&#8217;ve implemented lots of new system and features &#8211; all in support of our future AI Rivals update. Any bugs, issues, or have any feedback? Let us know on&nbsp;discord&nbsp;or email&nbsp;contact@lionshieldstudios.com. Big thanks as always to all our beta testers &#8230; <\/p>\n<div><a href=\"https:\/\/lionshieldstudios.com\/index.php\/2019\/06\/11\/warfare-version-115\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":1,"featured_media":238,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-235","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-kingdoms-and-castles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2019\/06\/cover.png","_links":{"self":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/235","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/comments?post=235"}],"version-history":[{"count":4,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/235\/revisions"}],"predecessor-version":[{"id":240,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/235\/revisions\/240"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media\/238"}],"wp:attachment":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media?parent=235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/categories?post=235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/tags?post=235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}