{"id":286,"date":"2021-12-06T22:44:56","date_gmt":"2021-12-06T22:44:56","guid":{"rendered":"https:\/\/lionshieldstudios.com\/?p=286"},"modified":"2021-12-06T22:44:59","modified_gmt":"2021-12-06T22:44:59","slug":"ai-kingdoms-alpha-45","status":"publish","type":"post","link":"https:\/\/lionshieldstudios.com\/index.php\/2021\/12\/06\/ai-kingdoms-alpha-45\/","title":{"rendered":"AI Kingdoms &#8211; Alpha 45"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This month we focused on making the AI more responsive to what you&#8217;re up to (building up troops, not fast enough with trade, wrecking their kingdom, etc) and optimizations. Here&#8217;s the notes:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>New Features<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Added three new AI conversation events<\/li><li>Added AI skill levels (low, medium, high, and very high)<\/li><li>AI now considers troops on their land as an aggressive act and will talk to you about it<\/li><li>AI responds if you deny surrender multiple times<\/li><li>AI will talk to you about building docks and merchant ships if you haven&#8217;t already<\/li><li>Added ability to spawn troops from other kingdoms in creative mode<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Improvements:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Added a &#8216;storage full&#8217; message to stockpiles<\/li><li>Rework look of main menu<\/li><li>More work on advisors screen (still WIP)<\/li><li>Reworked delivering gifts to be more user friendly\/obvious<\/li><li><span style=\"color: initial;\">Added unfilled jobs count to job priority UI<\/span><\/li><li>Maintain previous rotation when placing a second building<\/li><li>Many optimizations, especially for running the game for multiple hours on large cities<\/li><li>Raiders increase invasion size faster on Survival mode<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Fixes<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed drag demolish not working properly on towers<\/li><li>Fixed AI not rebuilding foresters<\/li><li>Fixed AI not surrendering even though a huge part of their kingdom was destroyed<\/li><li>Fixed AI being willing to chat happily even when at war with you<\/li><li>Fixed case where ships could get stuck<\/li><li>Fixed case where you troops could get stuck on an AI castle wall<\/li><li>Fixed case of the invisible diplomats<\/li><li>Attempt fix for save corruption when using &#8216;Save &amp; Quit&#8217; option<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Giving it a Try:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019ll be doing hotpatches and working on the next alpha build straight away. If you\u2019d like to try this alpha, you can switch to it on steam. Here\u2019s how:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Right click on the game in the steam library<\/li><li>Click properties, then choose betas<\/li><li>Enter \u2018alphatester123\u2019 without quotes into the box, press enter<\/li><li>Choose the newly available alpha-unstable branch<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>This month we focused on making the AI more responsive to what you&#8217;re up to (building up troops, not fast enough with trade, wrecking their kingdom, etc) and optimizations. Here&#8217;s the notes: New Features: Added three new AI conversation events Added AI skill levels (low, medium, high, and very high) &#8230; <\/p>\n<div><a href=\"https:\/\/lionshieldstudios.com\/index.php\/2021\/12\/06\/ai-kingdoms-alpha-45\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":1,"featured_media":289,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-286","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-kingdoms-and-castles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2021\/12\/lorian-alpha.png","_links":{"self":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/286","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/comments?post=286"}],"version-history":[{"count":1,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/286\/revisions"}],"predecessor-version":[{"id":287,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/286\/revisions\/287"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media\/289"}],"wp:attachment":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media?parent=286"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/categories?post=286"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/tags?post=286"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}