{"id":295,"date":"2022-01-15T22:40:12","date_gmt":"2022-01-15T22:40:12","guid":{"rendered":"https:\/\/lionshieldstudios.com\/?p=295"},"modified":"2022-01-15T22:40:48","modified_gmt":"2022-01-15T22:40:48","slug":"ai-kingdoms-beta-3-4","status":"publish","type":"post","link":"https:\/\/lionshieldstudios.com\/index.php\/2022\/01\/15\/ai-kingdoms-beta-3-4\/","title":{"rendered":"AI Kingdoms &#8211; Beta 3 &#038; 4"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">We&#8217;re getting very close to final release of the update! We&#8217;re combining the Beta 3 and 4 build notes here, focusing mostly on fixing bugs right now.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Features<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Added some dialogs handling the case where you give a gift to an enemy while at war<\/li><li>Added happiness buffs for defeating enemy troops, and debuffs for combat deaths<\/li><li>Added different icon for catapult to differentiate it from the archer<\/li><li>Added way to rate limit shipping routes<\/li><li>Add option to keep AI in power after destroying their keep to end a war (keep will also rebuild)<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Improvements<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Escape now closes the Advisor ui if it was open<\/li><li>Tweaked survival so you can&#8217;t cheat it by keeping your island population tiny<\/li><li>Added last city advisor and witch as 3D models<\/li><li>Allow units eligible for recooperation in a group of mixed units to recooperate<\/li><li>Added checkbox to toggle ability to move other AI units in creative mode<\/li><li>Added a little visual effect on tile actions (chop, chop remove, demolish, rebuild)<\/li><li>Increased dragon escalation in survival 250 mode<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Fixes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed a save issue where sometimes it wouldn&#8217;t save with &#8216;Save &amp; Quit&#8217; option<\/li><li>Fixed duplicated chamber of wars when taking over an AI landmasss<\/li><li>Fixed a bunch of stuff being visible through the Fog of War<\/li><li>Fixed bug where people would walk into deep water on loading a game<\/li><li>Fixed diplomats being unable to unload in a gate<\/li><li>Fixed AI pulling up invalid conversations<\/li><li>Fixed bug where you could build inside rubble<\/li><li>Fixed ogres hitting units that were far away<\/li><li>Fixed issue where some buildings weren&#8217;t swapping to the right color after take over<\/li><li>Fixed drag selecting accidentally dismissing AI diplomats<\/li><li>Fixed AI asking for help with wolves when there weren&#8217;t any<\/li><li>Fixed AI not building keeps on small islands<\/li><li>Fixed AI blocking rivers with fishing huts<\/li><li>Fixed transport cart path blocked by gates<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Until next time,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pete, Michael, &amp; Sam<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re getting very close to final release of the update! We&#8217;re combining the Beta 3 and 4 build notes here, focusing mostly on fixing bugs right now. Features Added some dialogs handling the case where you give a gift to an enemy while at war Added happiness buffs for defeating &#8230; <\/p>\n<div><a href=\"https:\/\/lionshieldstudios.com\/index.php\/2022\/01\/15\/ai-kingdoms-beta-3-4\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":1,"featured_media":296,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-295","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-kingdoms-and-castles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2022\/01\/Untitled.png","_links":{"self":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/comments?post=295"}],"version-history":[{"count":1,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/295\/revisions"}],"predecessor-version":[{"id":297,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/295\/revisions\/297"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media\/296"}],"wp:attachment":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media?parent=295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/categories?post=295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/tags?post=295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}