{"id":299,"date":"2022-02-18T18:53:12","date_gmt":"2022-02-18T18:53:12","guid":{"rendered":"https:\/\/lionshieldstudios.com\/?p=299"},"modified":"2022-02-18T18:59:31","modified_gmt":"2022-02-18T18:59:31","slug":"ai-kingdoms-beta-5-8-notes","status":"publish","type":"post","link":"https:\/\/lionshieldstudios.com\/index.php\/2022\/02\/18\/ai-kingdoms-beta-5-8-notes\/","title":{"rendered":"AI Kingdoms &#8211; Beta 5-8 &#8211; Notes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">We&#8217;re very close to final release of this update. Right now we&#8217;re finishing up bug fixing and localizations. Here&#8217;s the condensed notes from betas 5-8. We&#8217;ve also turned mods back on so if you find the game acting strangely try disabling any mods first &#8211; some of them haven&#8217;t been updated to work with the new update.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Features:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Allow AI to buy from the off map merchant<\/li><li>Added a beefier type of viking infantry<\/li><li>AI can now build great halls<\/li><li>Added VFX and music cues to AI dialogues<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I<strong>mprovements:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Tweak how many bakeries the AIs try to build<\/li><li>Increase bakery output from 4 bread to 5 bread<\/li><li>Increase catapult troop wages<\/li><li>Recooperated units keep their old general name<\/li><li>If you have an very unfavorable relationship with an AI for long enough they will warn you, then later declare war<\/li><li>Tweak difficulty of survival mode, added more frequent merchants and a little more stone in each deposit<\/li><li>AI sends diplomats on their own boat so they won&#8217;t be sunk during a war<\/li><li>Added some status text on the player merchant orders so you can see what happened when a merchant visited a dock<\/li><li>Your merchant ships grant visibility so they don&#8217;t disappear sailing too close to AI lands<\/li><li>Make it possible to end a war with a nice gift<\/li><li>Double clicking a unit will select all units of that type in the camera view filtered by team<\/li><li>Bias vikings and AIs to try and land their ships away from tower defenses<\/li><li>Reduced costs of witches spells<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Fixes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed fire not damaging keep in survival<\/li><li>Fixed issue where you could get a huge viking invasion too early<\/li><li>First pass integrating the viking\/dragon\/merchant notifications with the minimap<\/li><li>Fixed ships getting stuck in gates if diagonal to a water tile<\/li><li>Fixed pathing issues with ships and units when evaluating tiles with a castle block and aqueduct inside<\/li><li>Fixed being able to delete AI buildings with keyboard<\/li><li>Fixed issue with viking raids on islands with no buildings<\/li><li>Fixed minimap buttons showing up behind minimap<\/li><li>Fixed being able to place a stone block on a wooden gate<\/li><li>Fixed not being able to walk through gates after taking over an AI island<\/li><li>Fixed issue with minimap viking counter showing deleted vikings<\/li><li>Fixed ballista shooting inside its minimum range<\/li><li>Fixed the AI dialogue claiming they were close docks so they actually close<\/li><li>Fixed issue where envoy could get stuck on noria<\/li><li>Fixed bug where you could see idle categories and place things lower than them in the job priority<\/li><li>Fixed diplomat pathing issue<\/li><li>Fixed the axes hanging around if you delete the trees marked for chopping in creative mode<\/li><li>Fixed performance issue with large amounts of vikings attacking buildings<\/li><li>Fixed dragons showing up on minimap before being the warning was visible<\/li><li>Fixed buildings not flashing when damaged<\/li><li>Fixed issue with building roads under gates<\/li><li>Fixed placing castle blocks on rubble over water<\/li><li>Fixed AI asking for mission help before introducing themselves<\/li><li>Fixed being able to generate infinite meat from butcher with a transport cart<\/li><li>Fixed not being able to place iron mine in some cases<\/li><li>Fixed Sea Gate life inconsistency with same height walls and tweaked its stack height<\/li><li>Fixed issue where farmers wouldn&#8217;t bring grain to granaries<\/li><li>Fixed rare issue where using the creative mode delete brush could cause a hang<\/li><li>Fixed max storage shown incorrectly for food if using carts or spawning resources from creative mode<\/li><li>Fixed issue where you could generate infinite Hazard Pay notifications<\/li><li>Fixed issue where the armament info math wasn&#8217;t adding up<\/li><li>Fixed issue where you could use a Great Hall in diplomacy even when not finished constructing<\/li><li>Fixed kingdom name not appearing in kingdom log when an AI destroys one of your buildings<\/li><li>Fixed AI not granting you their kingdom when you destroy their keep<\/li><li>Fixed some performance problems<\/li><li>Fixed hazard pay not being reflected for soldiers in gold info<\/li><li>Fixed shipping amounts not being reflected in resource info<\/li><li>Fixed issue if troops were set to unload and move to a building and then the building was destroyed<\/li><li>Fixed case where envoy objectives could complete too early<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thanks again for all the feedback and bug reports! Until next time,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">-Pete, Michael, and Sam<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re very close to final release of this update. Right now we&#8217;re finishing up bug fixing and localizations. Here&#8217;s the condensed notes from betas 5-8. We&#8217;ve also turned mods back on so if you find the game acting strangely try disabling any mods first &#8211; some of them haven&#8217;t been &#8230; <\/p>\n<div><a href=\"https:\/\/lionshieldstudios.com\/index.php\/2022\/02\/18\/ai-kingdoms-beta-5-8-notes\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":1,"featured_media":300,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-299","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-kingdoms-and-castles"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2022\/02\/Screenshot_408.png","_links":{"self":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/299","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/comments?post=299"}],"version-history":[{"count":1,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/299\/revisions"}],"predecessor-version":[{"id":301,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/299\/revisions\/301"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media\/300"}],"wp:attachment":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media?parent=299"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/categories?post=299"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/tags?post=299"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}