{"id":411,"date":"2025-10-07T21:56:44","date_gmt":"2025-10-07T21:56:44","guid":{"rendered":"https:\/\/lionshieldstudios.com\/?p=411"},"modified":"2025-10-07T21:56:45","modified_gmt":"2025-10-07T21:56:45","slug":"nova-roma-development-update-day-night-cycle","status":"publish","type":"post","link":"https:\/\/lionshieldstudios.com\/index.php\/2025\/10\/07\/nova-roma-development-update-day-night-cycle\/","title":{"rendered":"Nova Roma Development Update &#8211; Day\/Night Cycle"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hi Everyone!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019ve put a full day\/night cycle in Nova Roma, and it has an important gameplay effect on your citizens&#8217; lives. All buildings begin and end work at different times: workers at shops and theaters sleep in a bit but work later, while bakers will have to get up very early.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When work ends, citizens need to walk home each night and get some sleep. Your city&#8217;s design affects the length of their trip to and from work. If they can\u2019t make it home in time they\u2019ll get tired.&nbsp;Below, these workers have a job at a fishing hut very far from their home so they&#8217;re not able to get enough rest:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/750cbd55fd8af58f1ea6df2c2779ddaa4ae988e8.gif\" alt=\"\" class=\"wp-image-413\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If they spend too long walking to work, the productivity at that building will suffer. You can see this split on the &#8216;Time Working&#8217; vs &#8216;Time Commuting&#8217; bar in the UI. Here we can see workers are spending the great majority of their time walking to work instead of actually fishing. This is an important tool to diagnose production issues in your city, and of course the building itself will notify you of an issue using the thought bubble system:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1-1024x576.png\" alt=\"\" class=\"wp-image-414\" srcset=\"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1-1024x576.png 1024w, https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1-300x169.png 300w, https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1-768x432.png 768w, https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1-1536x864.png 1536w, https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1-100x56.png 100w, https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1-900x506.png 900w, https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/f1ec1f62a1293733ccc8766c5d3a13f5de6cd5f1.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">To fix this commute issue, you\u2019ll need to either improve your road networks so they can get to work faster by building better roads or you can build closer housing. Workers with bad commutes will automatically try to move closer to their work if there is available housing, so in this case it\u2019s as simple as building some housing closer to the fishing huts.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/993475fc87e80f1ee6dfe3a67dcb1d3ac3f4b1fb.gif\" alt=\"\" class=\"wp-image-415\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The day night cycle is also a fun way to simulate patterns of daily life and add more liveliness to your city. When folks are done with work they\u2019ll visit a theater or shop in their idle time, before going to bed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/908db29dc8684f3e861d18dde1796108f290c558.gif\" alt=\"\" class=\"wp-image-416\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">We didn\u2019t want just a cosmetic change for day and night &#8211; we\u2019re hoping these commute time mechanics add a little extra depth to your city\u2019s layout and design.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/ac5d5c3946d7b9ee4a589c73ddfd154b2f9b5918.gif\" alt=\"\" class=\"wp-image-417\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Until next time!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi Everyone! We\u2019ve put a full day\/night cycle in Nova Roma, and it has an important gameplay effect on your citizens&#8217; lives. All buildings begin and end work at different times: workers at shops and theaters sleep in a bit but work later, while bakers will have to get up &#8230; <\/p>\n<div><a href=\"https:\/\/lionshieldstudios.com\/index.php\/2025\/10\/07\/nova-roma-development-update-day-night-cycle\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":1,"featured_media":412,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-411","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nova-roma"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/lionshieldstudios.com\/wp-content\/uploads\/2025\/10\/daynight.png","_links":{"self":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/411","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/comments?post=411"}],"version-history":[{"count":1,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/411\/revisions"}],"predecessor-version":[{"id":418,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/posts\/411\/revisions\/418"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media\/412"}],"wp:attachment":[{"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/media?parent=411"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/categories?post=411"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lionshieldstudios.com\/index.php\/wp-json\/wp\/v2\/tags?post=411"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}