We’re getting very close to final release of the update! We’re combining the Beta 3 and 4 build notes here, focusing mostly on fixing bugs right now.
Features
- Added some dialogs handling the case where you give a gift to an enemy while at war
- Added happiness buffs for defeating enemy troops, and debuffs for combat deaths
- Added different icon for catapult to differentiate it from the archer
- Added way to rate limit shipping routes
- Add option to keep AI in power after destroying their keep to end a war (keep will also rebuild)
Improvements
- Escape now closes the Advisor ui if it was open
- Tweaked survival so you can’t cheat it by keeping your island population tiny
- Added last city advisor and witch as 3D models
- Allow units eligible for recooperation in a group of mixed units to recooperate
- Added checkbox to toggle ability to move other AI units in creative mode
- Added a little visual effect on tile actions (chop, chop remove, demolish, rebuild)
- Increased dragon escalation in survival 250 mode
Fixes
- Fixed a save issue where sometimes it wouldn’t save with ‘Save & Quit’ option
- Fixed duplicated chamber of wars when taking over an AI landmasss
- Fixed a bunch of stuff being visible through the Fog of War
- Fixed bug where people would walk into deep water on loading a game
- Fixed diplomats being unable to unload in a gate
- Fixed AI pulling up invalid conversations
- Fixed bug where you could build inside rubble
- Fixed ogres hitting units that were far away
- Fixed issue where some buildings weren’t swapping to the right color after take over
- Fixed drag selecting accidentally dismissing AI diplomats
- Fixed AI asking for help with wolves when there weren’t any
- Fixed AI not building keeps on small islands
- Fixed AI blocking rivers with fishing huts
- Fixed transport cart path blocked by gates
Until next time,
Pete, Michael, & Sam