Hi Everyone! We’ve put a full day/night cycle in Nova Roma, and it has an important gameplay effect on your citizens’ lives. All buildings begin and end work at different times: workers at shops and theaters sleep in a bit but work later, while bakers will have to get up …
Nova Roma Development Update – Dynamic Fertility
Hi Everyone, We wanted to give another quick update on some of the cool things coming in Nova Roma, mainly how the water and terrain system affects soil fertility. Crops need fertile soil to grow, and the more fertile the better the yield. Soil fertility is affected by a number …
Nova Roma Development Update – Mixed Use Buildings
Hi Everyone! We’ve always found ancient Rome fascinating, especially the daily life and housing. In first hand accounts, original texts, and letters you can find they were very much like us. They had similar complaints about their apartment being too noisy, the roof leaking, or neglectful landlords. There were a …
Nova Roma Development Update – Water Control
Hi Everyone! We’ve been working away on all aspects of Nova Roma, from the internal systems, map generation, water mechanics, and more. Last blog post we highlighted the dynamic physically simulated water system. Today we want to show how that impacts your city. Citizens living in higher end homes will …
Steam Deck Verified & Xbox Editions Launch!
Hi Everyone, Quick update for you today – we’re excited to announce we’re now Steam Deck Verified! The game should now run great, look great, and control great on the Steam Deck. While we’ve been focusing on the console ports for Kingdoms and Castles and on our new game Nova …
Nova Roma Development Update – 3D Terrain
Hi everyone! We wanted to give you a quick update on some of the things we’ve been working on for Nova Roma. 3D Terrain One of the biggest requests from our previous game Kingdoms and Castles was for terrain with hills and mountains. For Nova Roma, Sam and I have …
Infrastructure & Industry Update – Now Available!
Hi Everyone! Thanks for your patience, the Industry & Infrastructure Update is out now on the main branch! Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we’ve focused back on the city building and economy! It’s got a bunch …
Our Plans for the Future
Over the past five years we’ve supported Kingdoms and Castles and grown the game a lot. We’ve incorporated tons of your feedback and suggestions. We’ve done 13 major updates and delivered on all our crowdfunding promises. Since launch in 2017, we’ve added 30+ new buildings, new resources, new enemies and …
War & Diplomacy Update – Now available!
Hi Everyone, We’ve got another free update for you called War & Diplomacy! It expands upon the AI Kingdoms update a bit with your feedback and comments. New conversations, new diplomatic options, and more. Here’s the notes: Conversation Expansion New Conversation – Birthday – the AI will talk to you …
AI Kingdoms Update – Now Available
Hi Everyone, We are very excited to announce the AI Kingdoms update is finally here! We’ve been working on this update for over a year and a half and it represents an huge amount of content. We’ve not only added AI Kingdoms you can chat with, trade with, and fight …









