AI Kingdoms – Alpha 44

admin Kingdoms and Castles

We’ve been in public alpha for a little while now, updating about once a month (or sometimes more frequently). Alpha 44 is our latest build and has lots of big changes. We focused on improving survival mode, AI invasions, and finally the great hall can now host feasts! Here’s the …

How do I use Steam Mods with the GoG version?

admin Kingdoms and Castles

How do I download Steam Mods? We’ve enabled anonymous game server downloading for the mod files on Steam Workshop. You can use a website, such as this one: https://www.steamworkshopdownloader.io/ to download mods you find interesting. 1. Find the mod you want on the steam store, and copy it’s web address …

Mod Support – version 117

admin Kingdoms and Castles

Hi Everyone, Mod support has always been a hotly requested feature, so we’re glad it’s now live. While you’re waiting for AI Kingdoms (we’ll have more progress to show on this soon), take a look at some of the cool mods people are already making. Here’s a few we’d like …

Steam Workshop Now Supported

admin Kingdoms and Castles

Greetings! It’s our pleasure to announce official mod support for Kingdoms and Castles via Steam Workshop! You can subscribe to mods and banners created by other players from the community workshop. They’ll download in the background. Restart the game and you’re off with mods! Getting Started Making a Mod If …

Fish & Pigs – version 116

admin Kingdoms and Castles

Hi Everyone, We’ve got a big new update for you that adds new buildings, food types, and mechanics. We had been planning to launch this all packaged together with the upcoming AI Rival Kingdoms update, but after chatting with the community, we decided to launch this early! We’ve been wanting …

Lion Shield is Going Carbon Negative!

admin Kingdoms and Castles

Hope you’ve been enjoying the recent update! Here’s some quick company news: Recently, we found out about Stripe’s efforts to not only offset their company’s carbon footprint, but to go carbon negative by funding technology to remove carbon from the atmosphere. You can read more about their efforts and why …

GDC 2019 Talk – How We Made Kingdoms and Castles

admin Kingdoms and Castles

Here’s a talk we gave at the Game Developers Conference earlier this year. It covers the strategies we used making the game efficiently, generating attention, and launching on steam. It should probably be called a pre-postmortem since we’re still actively working on the game! More news on that soon. -Pete …

Warfare – version 115

admin Kingdoms and Castles

Hi Everyone, Today we’ve got an update for you themed around Warfare! We’ve implemented lots of new system and features – all in support of our future AI Rivals update. Any bugs, issues, or have any feedback? Let us know on discord or email contact@lionshieldstudios.com. Big thanks as always to all our beta testers …

Infrastructure II – version 114

admin Kingdoms and Castles

Hi Everyone, It’s time for another big update! As we mentioned in our last development post, the AI rivals will need a lot of big tech changes and we’ll be rolling some of those out early as we finish them. The first early tech change we’re launching for this update …

Cemeteries, Witches, and Wolves Update – version 113

admin Kingdoms and Castles

We’ve got a Halloween themed update for you with a bunch of new game mechanics! If you’ve got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com. Here’s what’s new: Cemeteries Now when peasants die, their bodies will need to be taken to a cemetery …